![]() ![]() Yet the mention of cloud saves still hasn’t been removed. This has been in the game’s description since the game launched in February 2022 and has been pointed out by players before. However, even the Epic Games store listing for Dying Light 2says that it features cloud saves, which is not actually true. RELATED: Steam Reveals the Biggest Games of 2022 On most of those ecosystems, save files will be backed up to the cloud, though sometimes that's dependent on paying for a Nintendo Switch Online or PlayStation Plus subscription, for example. The first game is even available on Nintendo Switch and is Steam Deck verified. The sequel to 2015’s post-apocalyptic action-adventure zombie game celebrated its first anniversary on February 3, and developer Techland announced that the Dying Light franchise recently passed a notable sales milestone, hitting 30 million copies sold.Ĭertainly, the Dying Light series has become a leader in the zombie genre, and it has made its way to every platform except mobile. For more information on Supergiant Games' award-winnning game Hades, visit and on Twitter.Since launch over a year ago, Dying Light 2 Stay Human has listed cloud saves in its description on the Epic Games Store, even though no such feature is available. For Authentication and Achievements, we were able to reuse a lot of the sample code.” Regarding tips for other developers to implement EOS, Nikola added, "Look at the sample programs, it’s very likely that they already have answers to your questions."įor more information on Epic Online Services and what it can add to your game, visit. Speaking to how they learned to implement Epic Online Services into Hades, the engine programmer shared, "The implementation of EOS was straightforward after reading the documentation and sample programs. Supergiant Games was one of the first developers to use Epic Online Services and Šobajic had very positive things to say about adopting the services, "The API already looked very mature and well thought out when we started, and we were happy that it didn’t change during our time working with it," adding, "and the stability has only improved with each new build." When asked if Epic Online Services saved them time and resources from building their own custom solution, Supergiant Games Engine Programmer Nikola Šobajic emphatically stated, "There is no doubt about it," adding, "Implementing something like cloud saves on our own would require significant infrastructure and engineering time, significantly altering Hades’ possible scope and timeline." Our implementation relies on Epic Online Services to achieve a feature that we could not necessarily do ourselves with our small team."Įven with their own game engine, Supergiant Games was able to incorporate Epic Online Services into their pipeline, "We were only able to use Epic Online Services because it could easily integrate into other technologies and we are grateful that it’s platform agnostic," Rao stated. We wanted those same players to be able to take their save-game progress to Nintendo Switch as well, so they could seamlessly transition back and forth. Throughout our Early Access, we maintained a commitment to save backwards compatibility, so those who were with us from the very beginning could continue their saved game progress as the game grew. Speaking with Supergiant Games' Amir Rao, the studio director elaborated on why it was important for the developer to incorporate these features, "Our players on the Epic Game Store were the first to take a chance on our first-ever Early Access title. ![]()
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